Course overview and purpose:
In this course participants will experiment how making and tinkering can positively affect learning in the classroom.
The course will engage participants in hands-on activities that introduce concepts around making & tinkering (e.g. 3D modelling, paper circuitry, physical computing) and then supports them to imagine how to apply these concepts and activities in their classroom curricula.
The course is framed on the Creative Learning theory, so participants will be engaged in playful activities, working together to develop meaningful projects, reflecting on their creative process.
At the end of the course participants:
This course is suitable for teachers and educators working in schools, museums, libraries, after-school programs and other formal and informal learning environments. No prior experience is necessary.
No specific requirements
Sessions will be confirmed only when the minimum number of participants is reached.
In case your school wishes to send more than 6 participants together to the same course, we may evaluate the possibility to offer an extra session only for you (and in this case, we would be pleased to evaluate your proposal for fixed dates).